
Perfect Pack 1: Golden Buddy Pack ( ver.D Extra Booster 3: Heaven & Hell (5 cards) (JP).H Extra Booster 4: Buddy Allstars+ (6 cards).H Extra Booster 3: Lord of Hundred Thunders (6 cards).H Extra Booster 1: Miracle Impack! (3 cards).



Booster Set 2: Cyber Ninja Squad (20 cards).Sets containing Magic World cards Booster Sets In addition, they have the first spell that can be used as a buddy, Sky Castle of Drago Phantom Thief, "Lebla Maurice". Mystic Knights focus on casting spells continuously to reach power level thresholds on their monsters to unlock effects.ĭrago Phantom Thief create " Magic Treasure" from your opponent's cards. This requirement adds a Magic World flavor to their overall premise of utilizing G-EVO and finishing with a solid impact. Once the item has a certain number of plague spells in its soul, special bonuses can be added to their spells like gauge reduction, additional resources or even locking your opponent out of the game.ĭeity Dragon Tribe in Magic World focuses around revolving Spells, using effects based on having a specific number of spells in the drop zone or sending Spells from the Drop zone to the bottom of the deck. Plagues involve casting various Plague spells and then sending them into the soul of their item. Shadow Shades focus on building a solid Monster in the center, helping fuel that Monster's Soulguard with spells that go into the soul after casting them, allowing for a solid defense while providing residual bonuses. They are unassuming on their own, but with all of their effects combined they can activate powerful and game-changing effects.

Wizards revolve around having enough Wizards in their drop zone and casting spells while being on field. A good number of 72 Pillars, with or without help, are able to manipulate their Size to fit in into the strategy of the deck. Because Magic World's monsters tend to have below average stats, Magic World users rely on their monsters' abilities and their spells to get around their opponent's offenses and defenses, allowing them to create powerful plays that magically come out of nowhere.ħ2 Pillars utilize monsters typically of the same Size to combo off a wave of disruption and damage from attacks and effects. They are also able to disrupt the opponent by returning cards to the opponent's hand or by nullifying their opponent's calls and casts. They have a strong focus on drawing cards and damaging their opponent through effects rather than attacks. Magic World focuses less on brute force and more on controlling the game by using powerful monster abilities and casting many spell cards.
